Game Developer | Game Designer
Content Creator | Music Producer
I am a highly motivated developer finishing my last year studying game design & scripting at Södertörn Högskola. My previous projects are mostly game oriented and include a published title on Steam
I have previously been able to turn a hobby (Pokémon) into a business model (Pokexclusive.se) and I am still managing parts of it today! Now I am looking to take the next step in my career and find a role where I can contribute with my skills and grow as a game developer together with a team with the same motivation to create amazing games!
I am also a passionate musician and indirectly a sound designer, working alone and through trial and error to produce different styles of music both for games and for fun! Mainly focusing on piano and guitar, both electronically and acustic.
When I am not developing games I like to spend my time playing instruments, consuming movies and series, and playing other peoples games for fun and inspiration!
These are just a few quick example songs. I have produced many more tracks across various genres and am always open to taking custom requests for your projects / collaborations.
Chill song that could be played on a radio
Feel-good morning radio song
Dark guitar based track that could fit a boss
A melancholic track with a more credits-like ending
A calming track evoking the feeling of drifting on calm waters
A quick track to emulate a 8-bit vibe
A course focused on the fundamentals of game programming.
A course that covers the principles of game development and project management methodologies.
A course focused on the principles of analog game design, including board games and tabletop RPGs.
A course focused on the principles of level design, including layout, pacing, and player experience.
A course focused on the principles of marketing within the gaming industry.
A course focused on the principles of narrative design in games, including storytelling techniques and player agency.
A course focused on advanced game programming concepts and techniques including algorithms and data structures.
A course where we focused on creating a board game expansion, finding the economic system and creating an AI that can function as an opponent in the game. We also analyzed another existing games' level design.
A course focused on the scientific principles behind game design, including psychology and player behavior.
A course focusing on writing our C-Essays. Mine will be about the impact of randomization in games.
Hopefully at your company! Send me a message if you need any more information about me!